Our Authors
Reader, Writer, Web Designer, Husband, Son, Brother, Engineer
The Jubbly Jive is the second tier of the Barracuda Trials in OSRS Sailing, and it marks a noticeable jump in both difficulty and required preparation. This guide walks you through everything you need to complete the Swordfish, Shark, and Marlin ranks—including the upgrades your skiff needs, how to navigate the course efficiently, what each flag means, and how to manage your toads and windcatchers for the fastest times possible. Having enough RuneScape gold can greatly help you complete the challenge.
Required Sailing Level & Boat Upgrades
Before you can attempt the Jubbly Jive Trials, you must meet the following requirements:
Minimum Sailing Level: 55
At level 55 Sailing, you can access the Jubbly Jive challenge itself, but the boat requirements are the true gatekeeper.
Boat Upgrades Needed
To make your skiff eligible for the challenge, you must upgrade it to:
Mahogany Hull
Mythril Keel
Mythril Helm
Mahogany Mast & Canvas
These upgrades provide the durability, speed, and maneuverability necessary to handle the tricky swamp-filled passages of the Jubbly Jive.
Windcatcher Requirement (For Marlin Rank)
To complete the Marlin tier—the final and toughest version of the Jubbly Jive—you must have a Windcatcher installed on your ship.
To build it, you need:
A Captured Windote, obtained by completing the Shark version of the Jubbly Jive within the required time.
Once you acquire the Windote, return to any port, craft the Windcatcher upgrade, and install it before attempting the Marlin trial. Without it, the final challenge is impossible to complete on time.
How to Reach the Jubbly Jive Trials
You’ll find the Jubbly Jive south of Castle Wars, but reaching it from most ports requires a long trip across the Barracuda circuit.
Recommended Shortcut: Empty Ship Bottle
To skip the long journey:
Obtain an Empty Ship Bottle (GE or salvaging if you’re an Ironman).
Go to the port where your ship is currently docked.
Use the bottle to store your ship.
Travel to Corsair Cove or another nearby port.
Release your ship and sail directly to the Jubbly Jive.
This trick saves several minutes and prevents unnecessary detours.
Swordfish Rank Guide
The Swordfish tier is the introduction to the Jubbly Jive mechanics. Your goal is simple:
Collect all required crates.
Gather toads from the northern boat.
Use toads to lure a single Jubbly through the correct flag route.
Basic Tips
Avoid the green swamp gas pools—they instantly slow your ship to a crawl.
Trim your sails frequently to maintain speed.
Use the right-side route going up, then cut left toward the toad boat.
You’ll only need one batch of toads for this tier. After grabbing them, visit the four flags in order:
Orange
Teal
Magenta
White
As long as you stay clear of hazards and keep moving, hitting each flag once will guide the Jubbly back to the starting point well within the Swordfish time limit.
Shark Rank Guide
Shark rank increases the complexity:
38 crates to collect
Two Jubbies must be lured
Course hazards become much tighter
Fortunately, the toad boat gives you 12 toads, which allows for smart pre-baiting.
Key Strategy: Pre-Baiting Flags
Before you lure the first Jubbly, use the extra toads to pre-bait flags:
Yellow
Red
This ensures that when the second Jubbly spawns, it will automatically move along the correct route without requiring extra passes.
Flag Order
For the first Jubbly:
Orange
Teal
Magenta
White
For the second:
Yellow (pre-bait)
Red (pre-bait)
Blue (manual)
Teal → Magenta → White (same as the first)
The inner routes in this tier are significantly tighter. Hitting a swamp gas pool is extremely punishing, so take wider paths where possible and prioritise safe angles over speed boosts.
A successful run will comfortably earn Shark rank as long as you avoid getting stuck inside the swamp pockets.
Marlin Rank Guide (Final Rank)
The Marlin tier is the most demanding version of the Jubbly Jive:
Three Jubbies must be guided
56 crates
You must revisit the toad boat twice
Full mastery of the Windcatcher mechanics is needed
Course hazards are unavoidable without Windcatcher usage
First Toad Trip: Pre-Baiting
Your first set of nine toads needs to be spread carefully:
Never throw at the green flag.
Pre-bait yellow and red.
Lure the first Jubbly through:
Orange → Teal → Magenta → White
After the first lure, switch to the inner route. This will set you up for the second pass.
Windcatcher Technique
Your Windcatcher (wind mote) lets you blast through swamp bubbles without slowing down. Use it on:
Long straightaways
Swamp-dense crate regions
The orange flag pre-bait, one of the trickiest throws in the entire course
Mastering the timing here massively impacts your success.
Second Toad Trip
Grab another nine toads, use Windcatcher again to break through the swamp lines, and begin guiding the remaining two Jubbies through:
Red
Blue
Teal
Magenta
White
If you maintain steady momentum and avoid major slowdowns, you should land the Marlin time with seconds to spare—just as intended.
Conclusion
The Jubbly Jive is a huge step up from the earlier Barracuda Trials, requiring precise routing, timing, and excellent ship control. Completing all three ranks—Swordfish, Shark, and Marlin—will push your Sailing knowledge and unlock the next Barracuda challenge, the Gwenneth Glide.
Once that’s unlocked, you’ll be able to push your Sailing levels from the 50s into the 70s and beyond using Barracuda Trials alone. Having enough RS gold can also be very helpful.
Good luck on the water, and may your Jubbies behave!
Our Authors
Reader, Writer, Web Designer, Husband, Son, Brother, Engineer