Complete Guide to the Jubbly Jive Barracuda Trials in OSRS

Nov-22-2025 PST Category: Runescape

The Jubbly Jive is the second tier of the Barracuda Trials in OSRS Sailing, and it marks a noticeable jump in both difficulty and required preparation. This guide walks you through everything you need to complete the Swordfish, Shark, and Marlin ranks—including the upgrades your skiff needs, how to navigate the course efficiently, what each flag means, and how to manage your toads and windcatchers for the fastest times possible. Having enough RuneScape gold can greatly help you complete the challenge.

 

Required Sailing Level & Boat Upgrades

 

Before you can attempt the Jubbly Jive Trials, you must meet the following requirements:

 

Minimum Sailing Level: 55

 

At level 55 Sailing, you can access the Jubbly Jive challenge itself, but the boat requirements are the true gatekeeper.

 

Boat Upgrades Needed

 

To make your skiff eligible for the challenge, you must upgrade it to:

 

Mahogany Hull

 

Mythril Keel

 

Mythril Helm

 

Mahogany Mast & Canvas

 

These upgrades provide the durability, speed, and maneuverability necessary to handle the tricky swamp-filled passages of the Jubbly Jive.

 

Windcatcher Requirement (For Marlin Rank)

 

To complete the Marlin tier—the final and toughest version of the Jubbly Jive—you must have a Windcatcher installed on your ship.

 

To build it, you need:

 

A Captured Windote, obtained by completing the Shark version of the Jubbly Jive within the required time.

 

Once you acquire the Windote, return to any port, craft the Windcatcher upgrade, and install it before attempting the Marlin trial. Without it, the final challenge is impossible to complete on time.

 

How to Reach the Jubbly Jive Trials

 

You’ll find the Jubbly Jive south of Castle Wars, but reaching it from most ports requires a long trip across the Barracuda circuit.

 

Recommended Shortcut: Empty Ship Bottle

 

To skip the long journey:

 

Obtain an Empty Ship Bottle (GE or salvaging if you’re an Ironman).

 

Go to the port where your ship is currently docked.

 

Use the bottle to store your ship.

 

Travel to Corsair Cove or another nearby port.

 

Release your ship and sail directly to the Jubbly Jive.

 

This trick saves several minutes and prevents unnecessary detours.

 

Swordfish Rank Guide

 

The Swordfish tier is the introduction to the Jubbly Jive mechanics. Your goal is simple:

 

Collect all required crates.

 

Gather toads from the northern boat.

 

Use toads to lure a single Jubbly through the correct flag route.

 

Basic Tips

 

Avoid the green swamp gas pools—they instantly slow your ship to a crawl.

 

Trim your sails frequently to maintain speed.

 

Use the right-side route going up, then cut left toward the toad boat.

 

You’ll only need one batch of toads for this tier. After grabbing them, visit the four flags in order:

 

Orange

 

Teal

 

Magenta

 

White

 

As long as you stay clear of hazards and keep moving, hitting each flag once will guide the Jubbly back to the starting point well within the Swordfish time limit.

 

Shark Rank Guide

 

Shark rank increases the complexity:

 

38 crates to collect

 

Two Jubbies must be lured

 

Course hazards become much tighter

 

Fortunately, the toad boat gives you 12 toads, which allows for smart pre-baiting.

 

Key Strategy: Pre-Baiting Flags

 

Before you lure the first Jubbly, use the extra toads to pre-bait flags:

 

Yellow

 

Red

 

This ensures that when the second Jubbly spawns, it will automatically move along the correct route without requiring extra passes.

 

Flag Order

 

For the first Jubbly:

 

Orange

 

Teal

 

Magenta

 

White

 

For the second:

 

Yellow (pre-bait)

 

Red (pre-bait)

 

Blue (manual)

 

Teal → Magenta → White (same as the first)

 

The inner routes in this tier are significantly tighter. Hitting a swamp gas pool is extremely punishing, so take wider paths where possible and prioritise safe angles over speed boosts.

 

A successful run will comfortably earn Shark rank as long as you avoid getting stuck inside the swamp pockets.

 

Marlin Rank Guide (Final Rank)

 

The Marlin tier is the most demanding version of the Jubbly Jive:

 

Three Jubbies must be guided

 

56 crates

 

You must revisit the toad boat twice

 

Full mastery of the Windcatcher mechanics is needed

 

Course hazards are unavoidable without Windcatcher usage

 

First Toad Trip: Pre-Baiting

 

Your first set of nine toads needs to be spread carefully:

 

Never throw at the green flag.

 

Pre-bait yellow and red.

 

Lure the first Jubbly through:

 

Orange → Teal → Magenta → White

 

After the first lure, switch to the inner route. This will set you up for the second pass.

 

Windcatcher Technique

 

Your Windcatcher (wind mote) lets you blast through swamp bubbles without slowing down. Use it on:

 

Long straightaways

 

Swamp-dense crate regions

 

The orange flag pre-bait, one of the trickiest throws in the entire course

 

Mastering the timing here massively impacts your success.

 

Second Toad Trip

 

Grab another nine toads, use Windcatcher again to break through the swamp lines, and begin guiding the remaining two Jubbies through:

 

Red

 

Blue

 

Teal

 

Magenta

 

White

 

If you maintain steady momentum and avoid major slowdowns, you should land the Marlin time with seconds to spare—just as intended.

 

Conclusion

 

The Jubbly Jive is a huge step up from the earlier Barracuda Trials, requiring precise routing, timing, and excellent ship control. Completing all three ranks—Swordfish, Shark, and Marlin—will push your Sailing knowledge and unlock the next Barracuda challenge, the Gwenneth Glide.

 

Once that’s unlocked, you’ll be able to push your Sailing levels from the 50s into the 70s and beyond using Barracuda Trials alone. Having enough RS gold can also be very helpful.

 

Good luck on the water, and may your Jubbies behave!